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  1. {Fuji} Atari 2600(TM) Game Manual
  2.  
  3. Venture(TM)
  4.   by Exidy
  5.  
  6. {drawing of Winky caught in a coil of snakes}
  7.  
  8.                 Mysterious Dissappearances!
  9.  
  10.                 Authorities Baffled
  11.  
  12. _HAUNTED DUNGEONS, U.S.A._
  13.  
  14. Over the past few weeks, several professional treasure hunters have
  15. dissappeared while exploring a dungeon reputed to house the most priceless
  16. treasures in the world. The only known survivor has returned with stories
  17. of monsters who eliminate anyone who dares enter the dungeon's halls and
  18. complex labyrinth of chambers. But authorities are not taking such reports
  19. seriously.
  20.  
  21. "We have no rational explanation for these dissappearances," one
  22. investigator reported. "All we know is that the brave soul who wants to
  23. claim those treasures had better be sharp. At this point, the only one I
  24. know who's clever enough for the job is Winky(TM)," he told a crowd of
  25. would-be hunters. "Our hero should be ready with bow and arrows. Whoever
  26. or whatever is guarding those treasures is determined that no one come[s]
  27. out of there alive."
  28.  
  29.  
  30.                 Getting Started
  31.  
  32. 1. With your TV turned on, insert the Venture cartridge into your
  33.    Atari 2600 (or 7800TM) as explained in your Owner's Manual, and
  34.    turn on your console. A dungeon made up of hallways and four
  35.    chambers appears on the screen, guarded by roaming Hallmonsters(TM).
  36.    Winky is a small dot at the bottom of the screen.
  37.  
  38. 2. Plug a joystick into the left joystick port.
  39.  
  40. 3. If your are using an Atari 2600, select either color or black and
  41.    white with the TV switch.
  42.  
  43. 4. Set the Left and Right Difficulty switches to select a skill level
  44.    from 1 to 4. (Level 1 is the easiest and 4 the most difficult.)
  45.  
  46.    Skill          Switch
  47.    Level          Setting
  48.      1         left B/right B
  49.      2         left B/right A
  50.      3         left A/right B
  51.      4         left A/right A
  52.  
  53. 5. Press _[Reset]_ to start the game or to begin a new game.
  54.  
  55.  
  56.                 Playing the Game
  57.  
  58. Hold the joystick so that the fire button is on the top-left corner
  59.  
  60. Move the joystick handle left, right, up, or down to make Winky run.
  61.  
  62. Position the joystick handle in the direction you want Winky to
  63. shoot an arrow. Then press the fire button.
  64.  
  65. You'll begin your venture in the first hall of chambers. Each chamber
  66. houses one treasure, guarded by herd of horrible and dangerous monsters.
  67. Your goal is to capture the treasure in every chamber. To do so, you
  68. must get past the Hallmonsters, enter each chamber, and capture the
  69. treasure. The order for entering the chambers is up to you. But once
  70. you grab a treasure from a chamber, you're locked out of that chamber
  71. for good.
  72.  
  73. Capturing the treasure is no easy task. Once you enter a chamber, you
  74. must be alert. While you're running for the treasure, the monsters
  75. inside the chamber are running after you. You can stop them by
  76. killing them with your arrows. But grab the treasure first, then shoot
  77. them, to win points. If you run into a chamber monster, dead or alive,
  78. you'll lose a Winky.
  79.  
  80. As if this weren't enough to worry about, those pesky Hallmonsters are
  81. gettinng impatient. If you stay inside a chamber too long, they'll come
  82. in to get you. You cannot shoot Hallmonsters, however. The only way to
  83. protect yourself is to run from them. If they get you, you'll lose a
  84. Winky.
  85.  
  86. The trickiest chamber of all is the Wall Room. Here you can reach the
  87. treasure only by careful timing. Unfortunately for you, you can't shoot
  88. the moving, electrified walls.
  89.  
  90. If you capture the treasure in every chamber, you'll descend to a new
  91. hall of chambers, even more horrible and dangerous than the previous
  92. one.
  93.  
  94. Remember that Winky has three backups to help out in case he runs into
  95. trouble. The game is over if you use up all four of the Winkies.
  96.  
  97.  
  98.         The Dungeon
  99.  
  100.  ____________________________________________________________________________
  101. |                    Score                     Winkies                       |
  102. |     0 0 0 0 0 0    Indicator                 Remaining    # # #            |
  103. |                                                                            |
  104. |                          ####    ##################################        |
  105. |     @@  ############     ####    #                                #        |
  106. |     @@  #          #     ####                                              |
  107. |         #   Wall         ####    #                                #        |
  108. |         #          #     ####    #                                #        |
  109. |             Room   #     ####    #                                #        |
  110. |         #          #     ####    ###########################      #        |
  111. |         ############                                       #      #        |
  112. |                                                    @@      #      #        |
  113. |                                                    @@      #      #        |
  114. |                        @@                                  #      #        |
  115. |                        @@  ##########################      ########        |
  116. |                            ##########################                      |
  117. |                                                                            |
  118. |       ######  ##########      Hallway                                      |
  119. |       #                #                                                   |
  120. |       #                #         ###         #########################     | 
  121.                       |
  122. |       #       ##########         ###         #                       #     |
  123. |       #       #                  ###         #                       #     |
  124. |       #       #        @@        ###         #                       #     |
  125. |       #       #        @@        ###         ###  ###########              |
  126. |    @@ #       #                  ###                        #        #     |
  127. |    @@ #       ###############    ###                        #        #     |
  128. |  /    #                     #    ###                        #        # @@  |
  129. |  \    #                     #    ###                        #        # @@  |
  130. |   \   #                          ###                        #        #     |
  131. |    |  #                     #    ###      ###################        #     |
  132. |    |  #                     #    ###      #                          #     |
  133. |    |  #######################    ###      #      Chamber             #     |
  134. |    |                                      #                          #     |
  135. |    \--< Hallmonster           . Winky     ############################     |
  136. |____________________________________________________________________________|
  137.  
  138.  
  139.  
  140.                 Scoring
  141.  
  142. The deeper you descend into the dungeon, the more points you'll win.
  143.  
  144. Grab a treasure ................................. 200 points and up
  145.  
  146. Shoot a monster after grabbing a treasure ....... 100 points and up
  147.  
  148.  
  149.                 Inside a Chamber
  150.  
  151.  ______________________________________________________________________
  152. |                                                                      |
  153. |  0 0 0 0 0 0                                            # # #        |
  154. |                                                                      |
  155. |                                                                      |
  156. |     #################     #################################          |
  157. |     #                                                     #          |
  158. |     #                                                     #          |
  159. |     #                                                     #          |
  160. |     #                                                     #          |
  161. |     #                                                     #          |
  162. |     #     x               #################################          |
  163. |     #   xx xx             #                                          |
  164. |     #   xxxxx             #                                          |
  165. |     #    xxx              #                                          |
  166. |     #   xx xx             #                                          |
  167. |     #                     #                                          |
  168. |     #  Monster            #                                          |
  169. |     #                     #                                          |
  170. |     #                     #                                          |
  171. |     #                     #                                          |
  172. |     #                     #                                          |
  173. |     #                     #########################################  |
  174. |     #                                                             #  |
  175. |     #                                                             #  |
  176. |     #                   x                                         #  |
  177. |     #                 xx xx                                Winky  #  |
  178. |     #                 xxxxx                      Winky's          #  |
  179. |     #                  xxx                       Arrow     ...    #  |
  180. |     #                 xx xx                             # .   .   #  |
  181. |     #                                                    . # # .  #  |
  182. |     #                                            x       .     .  #  |
  183. |     #    ++                                    xx xx     .#   #.  #  |
  184. |     # + ++++ +                                 xxxxx      .###.   #  |
  185. |     # ++++++++                                  xxx        ...    #  |
  186. |     #  ++  ++  Treasure                        xx xx              #  |
  187. |     #   ++++                                                      #  |
  188. |     #                                                             #  |
  189. |     ###############################################################  |
  190. |                                                                      |
  191. |______________________________________________________________________|
  192.  
  193.  
  194. Atari Corporation is unable to guarantee the accuracy of printed material
  195. after the date of publication and disclaims liability for changes, errors,
  196. or omissions. Reproductions of this document or any portion of its contents
  197. is not allowed without the specific written consent of Atari Corporation.
  198.  
  199. ATARI, the ATARI logo, 2600, and 7800 are trademarks or registered
  200. trademarks of Atari Corporation. Venture, Winky and Hallmonster are
  201. trademarks of Exidy, Inc., (c) 1981, Exidy, Inc. 2600 version (c) 1982,
  202. Coleco Industries, Inc.
  203.  
  204. (c) 1988, Atari Corporation, Sunnyvale, CA 94086. All rights reserved.
  205.  
  206. Printed in Hong Kong C300016-145 Rev. Faith Luck
  207.  
  208. -------------------Atari 2600 Instructions Archive-------------------
  209.